This is the first activity on social inclusion produced by the Drama for Youth Work project. This activity can be used as a warming up. You can find more activities on social inclusion here.
NUMBER OF PARTICIPANTS
Between 9 and 16 participants.
No preparations are needed
OBJECTIVES OF THE ACTIVITY
- Improve reaction time.
- Coordinate precise movements.
- Disinhibit the group and release laughter.
The facilitator will separate the big group into groups of 4 people and one of the people from the large group will stay standing as the rest of the participants sit on the floor in Indian file, with each group creating a blade of the windmill. Like this example.
The one standing up will run outside the blades, drawing a circle (as in the figure), they will touch one of the members of one of the blades, saying “come” or “go”.
In the case of saying “come”, all the participants of that line must run in the same direction as the person touching them until they occupy their sitting position again.
In the case of “go” they should run in the opposite direction to the one that is leading.
The last one to arrive will be in charge of running outside the blades in the next round. That person is the new “miller”.
It can be done with 5, 4 or with 3 groups of people.
What limitations and skills do you discover for this game?